Twitter Facebook Instagram Google+ Tumblr YouTube E-Mail WhatsApp Sign In Check Close snapchat
Search
Exit Clear

6 Games That Will Make You Smile (If You’re Not a Total Dick)

6 Games That Will Make You Smile (If You’re Not a Total Dick): 'Tearaway'

'Tearaway'

Some games empower players to paint the walls with their enemies’ guts or triumph in explosive high-speed chases. Others simply ask them to smile.

These games hale from the latter category. If you’re seeking a candle to light in the darkness or just can’t get enough of that happy, any one of these will do the trick. If you’re not a dick, that is.


6. ’RAYMAN LEGENDS’
The new Rayman games are marked by irrepressible excitement and enthusiasm. The titular character and his friends can barely contain the urge to sprint for the pure, excited release. Everything is manic. Score screens are a jubilant party of meter-filling anticipation and dancing, each collectible snagged or enemy defeated a reason to squeal with elation.

There’s a story here somewhere: something about lums and teensies and soap bubble hookah dreams and whatever Globox is, but that’s not important. What matters is that the offered galleries full of painting-levels to bounce around in are vast and that each themed stage aims squarely at providing mad jumping, sliding, and slapping fun. There’s a great variety to the elements at play and it’s extremely easy to pop open the software and secure you and your cooperative buddies some big, goofy grins.


5. ’TEARAWAY’
Iota (or his fairer counterpart Atoi) has a message for The You. His existence is wholly consumed with this single adventure and he is so, so excited to dash toward it. Even better, The You is coming with him to help out! It pokes fingers upward into the world and plays arts and crafts with the environment, reaching in whenever a helpful nudge can be found. The You is watching over, and it’s super creative. Iota gazes upward at its visage in the sun, an expression of pure, unquestioning adoration.

And The You smiles back. Because you can’t help it! Iota loves you unconditionally. Tearaway is soggy with mirth, practically coming unglued. Cardstock squirrels chitter blankly, adorably as they’re retrieved and tossed through basketball hoops. The papercraft world squishes and bends with the airy weight of its inhabitants and opportunities to wring out positivity made manifest bristle from each location. It is unfalteringly earnest in its overwhelming amiability and pulls at the heart as deeply as you give it space to, returning your care in equal portion. Go to lengths in finding a way to play it.


4. ’KATAMARI’
Ostensibly, you’re crafting objects meant to replace lost celestial bodies. In practice, this means rolling a tangerine sized sticky ball of debris to ever larger diameters, scaling the size of object you can add to your katamari of stuff until you’re swallowing cities. This is a bizarre mix of charming and absurd that is inimically Japanese in its weirdness, though the possible psychedelic drug explanations transcend borders.

There’s an indistinct, feverish bliss in destroying society like this. Dad has asked you to restore the night sky, and neither homes nor living things will stand in your way. The series is silly, yet oddly, blatantly suggestive and horrific at careful intervals. Relinquish your thoughts, shut off the frontal lobe, and let the technicolor dream and catchy tunes work their magic.


3. ’LITTLE BIG PLANET’
Sackboy is one of the most endearing mascots of recent memory, the sort of character whose bright face makes any advertisement more convincingly pleasant. His game is boundlessly optimistic, filled to the brim with a belief in the wonder of life. The world is a fantastic place and we can play in it with friends! It’s like an old toy chest come to animation, a homebrew wood, burlap, and electric Toy Story. And you can wave his tiny arms around with your controller!

Little Big Planet’s headlining feature was players’ ability to use given tools in creating and sharing their own physics-heavy obstacle courses. It was one of the first console games to bank on the vast capacity for fresh content that user generation represents, and each entry is a never-ending hodgepodge of fun constructions to enjoy.


2. ’SUPER MARIO GALAXY 2’
Mario’s superb history of mainline games is continuing to delight, but while recent Super Marios and their-four player chaos are well and good, they don’t quite match the joyful abandon of rocketing through the heavens to swells of orchestral music in Galaxy’s single player bout. In a rare direct sequel for Nintendo, Galaxy 2 is essentially a subsequent draft of the first’s concepts. There’s simply more of its strengths with a couple of shortcomings spackled over (and a very welcome lime-green dinosaur).

The fragmented planetoids floating in endless color and pleasantness offer a constant torrent of new playground equipment. Just as you’re gathering a handle on the previous gimmick, it’s tossed out in favor of something equally as interesting. Creatures trill with pleasure as the player runs past or sprout inexplicable smiley faces. The closest thing to violence - a bop on the head of an elastic mushroom - is met with puffy smoke and light bursts. There is no part that isn’t shiny and delightful.


’YOSHI’S WOOLY WORLD’
Kirby was already marshmallowy cute before he was spun into fluffy strings in Kirby’s Epic Yarn. Riding on their skill with making grown men not so much coo but loose guttural frustration at the overwhelming sugary sweetness of this new aesthetic, Nintendo has set Yoshi loose in your grandmother’s craft closet with the latest, Yoshi’s Wooly World.

Felt patches, denim, and other hobby supplies stitch into the weekend projects forming his environment. The tools and moves used to overcome gaps and piranha plants invariably pull from this physically imitable art. This diorama of frizzy surfaces and perpetual merriment isn’t particularly challenging in terms of left-to-right traversal, but that’s not why you’re playing. You’re playing to swathe yourself in a blanket of cheer and well-being.


Kris Goorhuis is a freelance writer, nerd, and pathologically shy fish in a sea of eyes. Leer at him on Twitter @krisgoorhuis.


RELATED: Gamer Next Door: Pamela Horton Heads to London and Gets Into Character for ‘Assassin’s Creed: Syndicate’

Playboy Social

Never miss an issue. Subscribe and save today!

Loading...