A young video game/conceptual artist on the rise named Vin Hill has an idea, one that makes all the sense in the world if you’ve ever played an Assassin’s Creed game — all of which track characters, linked via DNA, who belong to a brotherhood of assassins. We’ve had Assassin’s Creed games in Renaissance Italy, the Middle East during the Crusades, Colonia America, the pirate-infested Caribbean and — as of November 11, with Assassin’s Creed Unity — France during its Revolution.

So why not in Japan? All the elements are there. As Hill puts it:

Set during the Meiji restoration in 1868, the samurai were dispersed and a nation was implemented with a large influence from Western traders such as the united states. With this, the old styled Japan was moved very rapidly into the future with the introduction of an armed forces with firearms. To complete the restoration the new emperor moved the capital from Kyoto to Edo (now named Tokyo) where the traditional Japan was being lost very quickly. … The main character is a Samurai whom is tied to the Assassin’s Clan, a clan which is secret to everyone.

I mean, you could have an Assassin’s Creed game with friggin’ ninjas! You’d think Ubisoft would’ve already done something like this, right? But the video game industry has traditionally had something of a problem with main characters of color. For every Grand Theft Auto: San Andreas or Saints Row or *Sleeping Dogs° there is, well, every other video game ever made.

Ubisoft has, to their credit, released games that either flirted with it (like Assassin’s Creed III, which features a half-Native American, half-British main character) or crafted offshoots with characters of color (Assassin’s Creed: Freedom Cry was a DLC that saw you playing as an escaped slave who captained a pirate ship and Assassin’s Creed III: Liberation featured a mixed-race, female main character). And there’s going to be an Assassin’s Creed Chronicles: China DLC set in 16th century China.

But when one looks at the work Hill has already done, I can’t imagine a legitimate reason not to do something like his Assassin’s Creed V: Rising Sun.

(Via Kotaku)