Star Wars video games often like to explore side stories that haven’t been covered in the films, and one of the better ones to come out of the blasted Prequel era was Star Wars: Republic Commando.

Skipping out on being another game full of Jedi murdering a million bad guys with space magic, it instead focused on a quartet of special ops clone troopers. Not only do they kick ass, but the game did a great job of integrating systems for ordering your squad around while letting you blast droids with lasers. The game ended on a cliffhanger and never got a sequel, but one was in development for a while—and it might have gone on to tell a story about the beginnings of the Rebel Alliance.

In an interview with Cinelinx, Republic Commando Lead Developer Brett Douville discussed potential sequel plans. One could have had players hunting and murdering Jedi as the Empire wiped them out across the galaxy—which was basically what Darth Vader was up to in the 19 years between Revenge of the Sith and A New Hope—while another might have had one of the clones, Sev, having a crisis of conscience and defecting.

Douville said ultimately that a lot of the staff at LucasArts that worked on Republic Commando was let go as the company figured out how to move forward, so the sequel was ultimately scrapped and its stories might not ever have been pitched. But it would have been an interesting complement to another Star Wars game about the formation of the Rebellion, called The Force Awakens. That one has Darth Vader’s secret Jedi apprentice hunting down Jedi, until he’s convinced that maybe being all evil kinda sucks and brings together the first few officials who would form the Rebel Alliance.

The bummer is that The Force Unleashed did get a sequel, and it sucked. But at least we can look forward to a million more Star Wars games to go with a million more Star Wars movies, thanks to Disney.