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Why Did Steven Soderbergh Turn Raiders of the Lost Ark Into A Black & White Silent Movie?

Why Did Steven Soderbergh Turn Raiders of the Lost Ark Into A Black & White Silent Movie?:

Because he is smarter than the average bear and views filmmaking as a trust to be passed on and not a secret to be held close, Oscar winner Steven Soderbergh has taken Steven Spielberg’s classic adventure, Raiders of the Lost Ark, and stripped it of color and sound to help us dissect, visually, why it’s a masterpiece.

I value the ability to stage something well because when it’s done well its pleasures are huge, and most people don’t do it well, which indicates it must not be easy to master (it’s frightening how many opportunities there are to do something wrong in a sequence or a group of scenes. Minefields EVERYWHERE. Fincher said it: there’s potentially a hundred different ways to shoot something but at the end of the day there’s really only two, and one of them is wrong). Of course understanding story, character, and performance are crucial to directing well, but I operate under the theory a movie should work with the sound off, and under that theory, staging becomes paramount (the adjective, not the studio. although their logo DOES appear on the front of this…).

So I want you to watch this movie and think only about staging, how the shots are built and laid out, what the rules of movement are, what the cutting patterns are. See if you can reproduce the thought process that resulted in these choices by asking yourself: why was each shot—whether short or long—held for that exact length of time and placed in that order? Sounds like fun, right? It actually is. To me. Oh, and I’ve removed all sound and color from the film, apart from a score designed to aid you in your quest to just study the visual staging aspect. Wait, WHAT? HOW COULD YOU DO THIS? Well, I’m not saying I’m like, ALLOWED to do this, I’m just saying this is what I do when I try to learn about staging, and this filmmaker forgot more about staging by the time he made his first feature than I know to this day (for example, no matter how fast the cuts come, you always know exactly where you are — that’s high level visual math shit).

Click here to watch the retro awesomeness.

Ironically, it now plays even more like the serial adventures that inspired it.

(Via GeekTyrant)

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