In 2014 a development studio made up of Call of Duty alumni called Respawn Entertainment released Titanfall, a spiffy multiplayer shooter in which players blasted each other, then jumped inside big robots and blasted each other some more.

Fun though Titanfall was, it didn’t include a single-player campaign, which made it feel like half a game sold at full price. Even worse was the way its story, about upstart colonists fighting a war against a big government, was presented—basically as a radio drama in the top right corner of the screen while you shoot at other players. It was hard to tell what the hell was going on.

Titanfall 2 looks to fix a lot of those issues, according to a report from Forbes. As in, the game actually means to try to tell its story in a way humans can understand.

“One of the shortcomings of the first game was we just did not have the mechanism to tell everyone ‘here’s who you are, here’s where you are and who’s around you.’ We knew all the answers, we just could not deliver it,” Lead Writer Jesse Stern said during an interview.

That missing mechanism, it’s worth noting, is a single-player half of the game. You know, like basically every game ever released.

Related: I Wonder What Happened to ‘Titanfall’

Stern also said Titanfall 2 means to retell the story of the American Revolution and the American Civil War in space, and that Respawn might even put together a television show based on the game’s world. It’ll also be “dirty” and real, but it’ll have scenes where “science meets magic.” So that all sounds, uh, interesting.

Stern also said it’ll probably be another year before we can actually see Titanfall 2 to determine whether dirty robot space magic civil war actually is interesting, but given how cool Titanfall was (and how much cooler it could have been), here’s hoping.

Check out the rest of the interview here.