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GAME The Legend of Zelda: Twilight Princess

Developer Nintendo

Publisher Nintendo

Platform GameCube, Wii

Rating 95% Wii/90% GameCube

Price $49.99





GAME REVIEW ARCHIVE:



The Legend of Zelda: Twilight Princess


December 27, 2006 By Scott Steinberg

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Forget tennis and bowling games. The first title to truly tap the power of Wii is long-awaited fantasy quest Twilight Princess. Making the most of fresh features like a 360-degree movement-capable dual-controller setup, heightened graphical power and 3D audio effects, the adventure takes one of the gaming industry's top franchises to new heights.

Star Zelda swordsman Link (depicted in more mature form than the much-maligned doe-eyed child of 2003's The Wind Waker) leaves his home village for the mystic land Hyrule. Pitted against the shadowy evils of an alternate twilight dimension full of dank caverns and verdant forests, Link battles goblins, man-eating plants and snapping, snarling wolves. You use a thumb-manipulated stick to move with one hand; you use the other hand to aim projectiles or launch vicious melee attacks by pointing and shaking a gesture-tracking remote control. The set-up allows you to gallop around on horseback, solve puzzles by swinging on chains or lighting torches, and collect a range of catchy items like lamps and potion-storing bottles. (Note: The GameCube version has fewer features.)

Classic trappings (hearts which double as health, a familiarly sweeping soundtrack) abound, but new elements like physical movement-controlled fishing games and arm-cramping battles add to the fun. Simply spellbinding, Twilight Princess is a proud addition to the Zelda legend.