Changing The Game

November, 2008

Three revolutionary studios upend the status quo and teach us to make our own funHistorically, video games have been hid-| eously difficult to produce, requiring esoteric knowledge and daunting man-hours. But now, in the most important evolution of the medium since the invention of the integrated circuit, games will be made by millions of people who never enter­tained the aspiration before. What's more, half the* time they won't even realize they're doing it. Sporel (Mac, PC), LittleBigPlanet (P...