Changing The Game
November, 2008
Three revolutionary studios upend the status quo and teach us to make our own funHistorically, video games have been hid-| eously difficult to produce, requiring esoteric knowledge and daunting man-hours. But now, in the most important evolution of the medium since the invention of the integrated circuit, games will be made by millions of people who never entertained the aspiration before. What's more, half the* time they won't even realize they're doing it. Sporel (Mac, PC), LittleBigPlanet (P...